… playful and philosophical. Its designer, Jonathan Blow, hired me to create the graphics for his functional but visually spare rough draft. Happily for me, Jonathan asked me to bring my own sensibility and artistic guidance to the project. As Braid nears completion, I feel proud to have worked on a game with such an intimate and hand-crafted feel.
He goes on, “In the story of Braid, the true nature of reality is ambiguous. The protagonist, Tim, is an introspective type who questions the appearance of things, as well as their underlying mechanisms. Braid itself is a series of playful thought experiments: what if the world worked this way?
“What if time could go backwards? What if there were multiple concurrent realities? Each world Tim travels through presents a different twist on nature’s laws. Coming to grips with those laws is the heart of the puzzle-solving.”
Looks really interesting but what’s cool is: Braid doesn’t come from one of the mega-companies. It’s from an indie developer.
And it doesn’t cost an arm and a leg.
Blow says Braid has only been on sale for a week, but he estimates it’s already sold 55,000 copies for the Xbox 360, says Silicon Alley Insider, adding:
“At $15 per game, that’s $825,000 in first week gross sales. Microsoft takes a cut – we don’t know how much – but that’s still a really impressive debut.”
It is.Ali to mess up is not a cult
. .Stumble It!
Silicon Alley Insider -Indie Game Developer Finds Success On Xbox 360 — Est. $825K Sales In First Week, August 14, 2008
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