Indie game Braid — gangbusters on Xbox
p2pnet news view | Games:- “Braid is a video game about solving puzzles in imaginative worlds,” blogs David Hellman.
It’s »»»
… playful and philosophical. Its designer, Jonathan Blow, hired me to create the graphics for his functional but visually spare rough draft. Happily for me, Jonathan asked me to bring my own sensibility and artistic guidance to the project. As Braid nears completion, I feel proud to have worked on a game with such an intimate and hand-crafted feel.
He goes on, “In the story of Braid, the true nature of reality is ambiguous. The protagonist, Tim, is an introspective type who questions the appearance of things, as well as their underlying mechanisms. Braid itself is a series of playful thought experiments: what if the world worked this way?
“What if time could go backwards? What if there were multiple concurrent realities? Each world Tim travels through presents a different twist on nature’s laws. Coming to grips with those laws is the heart of the puzzle-solving.”
Looks really interesting but what’s cool is: Braid doesn’t come from one of the mega-companies. It’s from an indie developer.
And it doesn’t cost an arm and a leg.
Blow says Braid has only been on sale for a week, but he estimates it’s already sold 55,000 copies for the Xbox 360, says Silicon Alley Insider, adding:
“At $15 per game, that’s $825,000 in first week gross sales. Microsoft takes a cut – we don’t know how much – but that’s still a really impressive debut.”
It is.Ali to mess up is not a cult
.
.Stumble It!
Silicon Alley Insider -Indie Game Developer Finds Success On Xbox 360 — Est. $825K Sales In First Week, August 14, 2008
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August 14th, 2008 at 12:40 pm
Regardless of whether the game is any good or not, I think it’s sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. Which means if you cancel your Xbox Live subscription and need to replace your current console, all your “purchased” content becomes useless.
Content tied to a monthly subscription has been Micro$oft’s wet dream for years. They’d do it with Windows if they thought they could get away with it.
August 15th, 2008 at 7:21 am
” Content tied to a monthly subscription has been Micro$oftâs wet dream for years. Theyâd do it with Windows if they thought they could get away with it. ”
Don’t believe for one second that day is NOT coming.
Vista is the precursor, with it’s ability to allow Msoft to disable ‘ illiegal’
apps, and even more backdoors for advertisors and snoops,
( not to mention Media centers obedience to the ‘do not copy’
broadcast flag ) vista is the last step before subscription MS OS.
August 15th, 2008 at 7:27 am
” I think itâs sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. ”
Unfortunately, it’s not that much different than the RIAA hold on distribution
outlets.
Imagine this game company trying to get their product to as many people as possible,
WITHOUT going through the channel they did.
Wal-mart and other stores won’t use valuable shelf space on an unknown. THAT’S
reserved for large coporations. As far as DRM, I don’t know if this game has it, but
as we have seen with Apples behavior, that is likely to have been forced on them by
Msoft as a condition of distribution. They probably didn’t have a choice.
They are clearly trying and obviously someone likes what they are offering.
I think it’s sad that some can’t cut people like that some slack.
August 15th, 2008 at 7:59 am
The cut, i’ve heard 30-35% for him, but MS pays for “localization” and the “raitings board fee”. Possibly with different deals if you pay for this yourself.
August 15th, 2008 at 1:59 pm
” Imagine this game company trying to get their product to as many people as possible,
WITHOUT going through the channel they did.”
They could sell downloads themselves from their own website.
August 17th, 2008 at 5:19 am
“They could sell downloads themselves from their own website.”
Well, they can’t, actually, Rekrul, and history evidences this and they know it. You’ll just upload it to P2P and that’s the end of any material return on investment for that game, too.
Freedom regarding product traditionally has remained in place until it is abused, in both the digital and material world. Locks only go on after people demonstrate they cannot be trusted not to steal. This observation has been consistent with the arc of software development in all forms of “code for sale”, in operating systems and apps, entertainment, gaming. We reap what we sow, and that goes both ways.