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	<title>Comments on: Indie game Braid &#8212; gangbusters on Xbox</title>
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		<title>By: Sam I Am</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-704850</link>
		<dc:creator>Sam I Am</dc:creator>
		<pubDate>Sun, 17 Aug 2008 11:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-704850</guid>
		<description>&quot;They could sell downloads themselves from their own website.&quot;

Well, they can&#039;t, actually, Rekrul, and history evidences this and they know it. You&#039;ll just upload it to P2P and that&#039;s the end of any material return on investment for that game, too. 

Freedom regarding product traditionally has remained in place until it is abused, in both the digital and material world. Locks only go on after people demonstrate they cannot be trusted not to steal. This observation has been consistent with the arc of software development in all forms of &quot;code for sale&quot;, in operating systems and apps, entertainment, gaming. We reap what we sow, and that goes both ways.</description>
		<content:encoded><![CDATA[<p>&#8220;They could sell downloads themselves from their own website.&#8221;</p>
<p>Well, they can&#8217;t, actually, Rekrul, and history evidences this and they know it. You&#8217;ll just upload it to P2P and that&#8217;s the end of any material return on investment for that game, too. </p>
<p>Freedom regarding product traditionally has remained in place until it is abused, in both the digital and material world. Locks only go on after people demonstrate they cannot be trusted not to steal. This observation has been consistent with the arc of software development in all forms of &#8220;code for sale&#8221;, in operating systems and apps, entertainment, gaming. We reap what we sow, and that goes both ways.</p>
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		<title>By: Rekrul</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-698807</link>
		<dc:creator>Rekrul</dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-698807</guid>
		<description>&quot; Imagine this game company trying to get their product to as many people as possible,
WITHOUT going through the channel they did.&quot;

They could sell downloads themselves from their own website.</description>
		<content:encoded><![CDATA[<p>&#8221; Imagine this game company trying to get their product to as many people as possible,<br />
WITHOUT going through the channel they did.&#8221;</p>
<p>They could sell downloads themselves from their own website.</p>
]]></content:encoded>
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		<title>By: Reader's Write</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-697889</link>
		<dc:creator>Reader's Write</dc:creator>
		<pubDate>Fri, 15 Aug 2008 13:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-697889</guid>
		<description>The cut, i&#039;ve heard 30-35% for him, but MS pays for &quot;localization&quot; and the &quot;raitings board fee&quot;. Possibly with different deals if you pay for this yourself.</description>
		<content:encoded><![CDATA[<p>The cut, i&#8217;ve heard 30-35% for him, but MS pays for &#8220;localization&#8221; and the &#8220;raitings board fee&#8221;. Possibly with different deals if you pay for this yourself.</p>
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		<title>By: Hippie</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-697797</link>
		<dc:creator>Hippie</dc:creator>
		<pubDate>Fri, 15 Aug 2008 13:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-697797</guid>
		<description>&quot; I think it’s sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. &quot;

 Unfortunately, it&#039;s not that much different than the RIAA hold on distribution
outlets.

 Imagine this game company trying to get their product to as many people as possible,
 WITHOUT going through the channel they did.

 Wal-mart and other stores won&#039;t use valuable shelf space on an unknown. THAT&#039;S
 reserved for large coporations. As far as DRM, I don&#039;t know if this game has it, but
 as we have seen with Apples behavior, that is likely to have been forced on them by
 Msoft as a condition of distribution. They probably didn&#039;t have a choice.

 They are clearly trying and obviously someone likes what they are offering.

 I think it&#039;s sad that some can&#039;t cut people like that some slack.</description>
		<content:encoded><![CDATA[<p>&#8221; I think it’s sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. &#8221;</p>
<p> Unfortunately, it&#8217;s not that much different than the RIAA hold on distribution<br />
outlets.</p>
<p> Imagine this game company trying to get their product to as many people as possible,<br />
 WITHOUT going through the channel they did.</p>
<p> Wal-mart and other stores won&#8217;t use valuable shelf space on an unknown. THAT&#8217;S<br />
 reserved for large coporations. As far as DRM, I don&#8217;t know if this game has it, but<br />
 as we have seen with Apples behavior, that is likely to have been forced on them by<br />
 Msoft as a condition of distribution. They probably didn&#8217;t have a choice.</p>
<p> They are clearly trying and obviously someone likes what they are offering.</p>
<p> I think it&#8217;s sad that some can&#8217;t cut people like that some slack.</p>
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		<title>By: Hippie</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-697780</link>
		<dc:creator>Hippie</dc:creator>
		<pubDate>Fri, 15 Aug 2008 13:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-697780</guid>
		<description>&quot; Content tied to a monthly subscription has been Micro$oft’s wet dream for years. They’d do it with Windows if they thought they could get away with it. &quot;

 Don&#039;t believe for one second that day is NOT coming.
 Vista is the precursor, with it&#039;s ability to allow Msoft to disable &#039; illiegal&#039;
 apps, and even more backdoors for advertisors and snoops, 
 ( not to mention Media centers obedience to the &#039;do not copy&#039;
 broadcast flag ) vista is the last step before subscription MS OS.</description>
		<content:encoded><![CDATA[<p>&#8221; Content tied to a monthly subscription has been Micro$oft’s wet dream for years. They’d do it with Windows if they thought they could get away with it. &#8221;</p>
<p> Don&#8217;t believe for one second that day is NOT coming.<br />
 Vista is the precursor, with it&#8217;s ability to allow Msoft to disable &#8216; illiegal&#8217;<br />
 apps, and even more backdoors for advertisors and snoops,<br />
 ( not to mention Media centers obedience to the &#8216;do not copy&#8217;<br />
 broadcast flag ) vista is the last step before subscription MS OS.</p>
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		<title>By: Rekrul</title>
		<link>http://www.p2pnet.net/story/16731/comment-page-1#comment-694928</link>
		<dc:creator>Rekrul</dc:creator>
		<pubDate>Thu, 14 Aug 2008 18:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.p2pnet.net/story/16731#comment-694928</guid>
		<description>Regardless of whether the game is any good or not, I think it&#039;s sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. Which means if you cancel your Xbox Live subscription and need to replace your current console, all your &quot;purchased&quot; content becomes useless.

Content tied to a monthly subscription has been Micro$oft&#039;s wet dream for years. They&#039;d do it with Windows if they thought they could get away with it.</description>
		<content:encoded><![CDATA[<p>Regardless of whether the game is any good or not, I think it&#8217;s sad that so many people are now willing to happily accept DRM-crippled games that are tied to either the console they were downloaded on, or having to be authorized by a remote server. Which means if you cancel your Xbox Live subscription and need to replace your current console, all your &#8220;purchased&#8221; content becomes useless.</p>
<p>Content tied to a monthly subscription has been Micro$oft&#8217;s wet dream for years. They&#8217;d do it with Windows if they thought they could get away with it.</p>
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